About Nemesis Games

Nemesis Games was founded with the intent of making extremely fun games for a range of gamers.  We make what we like to play. We're gamers first and foremost, so if it's not fun playing what we have created...we work harder to make it fun.

We have begun alpha testing our first game Gargantua.  When we are ready, we will allow players to download the software and create accounts and begin playing!  We are using If-Else Software development tools to create our first Massively Multiplayer Online game.


About the Creators of Nemesis Games

 

Jeff Dee - President

Jeff Dee has worked in the gaming industry for over 15 years. His artwork has appeared in numerous games and magazines, including TSR's Deities and Demigods (as well as many early AD&D modules and other early TSR products), Villains & Vigilantes from Fantasy Games Unlimited, adventures for the Star Wars RPG from West End Games, and others. He's the co-designer of FGU's superhero RPG Villains & Vigilantes and also of TWERPS (The World's Easiest Role-Playing System) from Gamescience. He co-designed Quicksilver and designed WarChest and Living Legends, a sequel to Villains & Vigilantes, for UNIgames.
Jeff's has also worked as an artist and game designer in the computer games industry, contributing to games such as Ultima VI and VII, Master of Orion, Master of Magic, and This Means War! You can visit his home page.

 

Brian Adams - Vice President

Brian Adams started his gaming career at Origin Systems, working on such titles as the award winning Ultima VII Serpent Isle and BioForge.  At Lion Software he worked on Super Wing Commander.  Brian has extensive experience with massively multiplayer online games,  having played a great variety of MMO's beginning with Everquest.  His knowledge and keen insight is extensively shaping our first MMO, Gargantua.  He loves games and is passionate about online gaming.

 

Bruce Adams - Vice President

A veteran of the software gaming industry with over 18 years experience, Bruce brings a wealth of knowledge to Nemesis Games. He brings experience with massively multiplayer game development to the company, having worked on several MMOs, including Ultima Online and Ashen Empires, His game development career began at Origin Systems, where he worked on the award winning Ultima VII and Crusader titles. Other companies he has worked for include Aspyr Media Inc, Electronic Arts, Pixel Mine Software, TKO Software,3DO and Asylumsoft. Expertise in product development, game design, and project management are the skills he brings as a founding partner to Nemesis Games LLC. His personal blog can be found at Games Golden Age.